![]() ![]() We can see Homeworld 1 and 2's protagonist, Karan S'jet, in the trailer, and she's apparently become a mythical and religious figure, but we're not sure yet what exactly her role in the campaign will be. Blackbird was conspicuously tight-lipped about how much time has passed exactly, and it seems that answer might be part of the larger mystery we're meant to unravel. The main story campaign will be comparable in scope to Homeworld 1 and 2, picking up "generations" after Homeworld 2 when the hyperspace gates are starting to catastrophically fail and continuing many narrative threads from that game. And in fact, in almost all cases, the introduction of space terrain actually makes it easier." Brave New Worlds "The way you deal with how the camera works, how you issue move orders – we've simplified a great number of things and made it easier to get around. "We want it to be as seamless and intuitive as possible," Cunningham explained. Homeworld 2 was already a tricky game to get your head around, since deploying your fleet in only a single, two-dimensional "slice" of space could leave you vulnerable to attacks from above and below and the movement controls took some getting used to. You'll even be able to place turrets on some of these surfaces to create a static defense, and gathering resources will require control of specific physical features.īlackbird doesn't want this added complexity to hurt the approachability of Homeworld 3 though, especially considering there will be a fair few people trying it out who weren't even alive when the last one released. You'll be able to use the terrain to hide ships and stage ambushes. Mines can now be used on chokepoints and are no longer simply a sphere that causes ships passing through it to take damage. ![]() Some openings in an asteroid might be too small for larger craft, for instance. There's going to be a big emphasis this time around on space terrain, such as ruined megastructures, and the need to maneuver your fleets to take advantage of it. ![]()
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